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RT
2004
Springer
14 years 22 days ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
3DPVT
2006
IEEE
276views Visualization» more  3DPVT 2006»
14 years 1 months ago
Dynamic 3D Urban Scene Modeling Using Multiple Pushbroom Mosaics
In this paper, a unified, segmentation-based approach is proposed to deal with both stereo reconstruction and moving objects detection problems using multiple stereo mosaics. Each...
Hao Tang, Zhigang Zhu, George Wolberg
AAAI
2012
11 years 9 months ago
A Testbed for Learning by Demonstration from Natural Language and RGB-Depth Video
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
Young Chol Song, Henry A. Kautz
HLK
2003
IEEE
14 years 20 days ago
Bayesian Reconstruction of 3D Shapes and Scenes From A Single Image
It’s common experience for human vision to perceive full 3D shape and scene from a single 2D image with the occluded parts “filled-in” by prior visual knowledge. In this pa...
Feng Han, Song Chun Zhu
ICCV
2005
IEEE
14 years 1 months ago
On the Spatial Statistics of Optical Flow
We develop a method for learning the spatial statistics of optical flow fields from a novel training database. Training flow fields are constructed using range images of natur...
Stefan Roth, Michael J. Black