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149
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EOR
2011
140views more  EOR 2011»
14 years 9 months ago
Power indices of simple games and vector-weighted majority games by means of binary decision diagrams
A simple game is a pair consisting of a finite set N of players and a set W ⊆ 2N of winning coalitions. (Vector-)weighted majority games ((V)WMG) are a special case of simple ga...
Stefan Bolus
133
Voted
JCST
2010
109views more  JCST 2010»
14 years 9 months ago
Feature Preserving Mesh Simplification Using Feature Sensitive Metric
We present a new method for feature preserving mesh simplification based on feature sensitive (FS) metric. Previous quadric error based approach is extended to a high-dimensional F...
Jin Wei, Yu Lou
123
Voted
SIAMSC
2010
155views more  SIAMSC 2010»
14 years 9 months ago
Quasi-Newton Methods on Grassmannians and Multilinear Approximations of Tensors
In this paper we proposed quasi-Newton and limited memory quasi-Newton methods for objective functions defined on Grassmannians or a product of Grassmannians. Specifically we defin...
Berkant Savas, Lek-Heng Lim
117
Voted
TCIAIG
2010
14 years 9 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
133
Voted
TKDE
2010
149views more  TKDE 2010»
14 years 9 months ago
A Configurable Rete-OO Engine for Reasoning with Different Types of Imperfect Information
The RETE algorithm is a very efficient option for the development of a rule-based system, but it supports only boolean, first order logic. Many real-world contexts, instead, requir...
Davide Sottara, Paola Mello, Mark Proctor
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