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3DPVT
2002
IEEE
145views Visualization» more  3DPVT 2002»
14 years 3 months ago
Multiresolution Distance Volumes for Progressive Surface Compression
We present a surface compression method that stores surfaces as wavelet-compressed signed-distance volumes. Our approach enables the representation of surfaces with complex topolo...
Daniel E. Laney, Martin Bertram, Mark A. Duchainea...
CGI
1998
IEEE
14 years 3 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
IJVR
2007
171views more  IJVR 2007»
13 years 10 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
VL
1996
IEEE
125views Visual Languages» more  VL 1996»
14 years 3 months ago
Teaching Binary Tree Algorithms through Visual Programming
In this paper, we show how visual programming can be used to teach binary tree algorithms. In our approach, the student implements a binary tree algorithm by manipulating tree fra...
Amir Michail
GIS
2009
ACM
14 years 3 months ago
Data structures and intersection algorithms for 3D spatial data types
Apart from visualization tasks, three-dimensional (3D) data management features are not or only hardly available in current spatial database systems and Geographic Information Sys...
Tao Chen, Markus Schneider