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CVPR
2004
IEEE
14 years 10 months ago
Studies on Silhouette Quality and Gait Recognition
Recognition of a person from gait has been a recent focus in computer vision. It is one biometric source that can be acquired at a distance. At this nascent stage of gait recognit...
Zongyi Liu, Laura Malave, Sudeep Sarkar
CHI
2003
ACM
14 years 9 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
CORR
2011
Springer
178views Education» more  CORR 2011»
13 years 3 months ago
Robust Additively Coupled Games
We determine the robust Nash equilibrium (RNE) for a wide range of problems in communications systems and networks that are faced with uncertainty in their parameters’ values. T...
Saeedeh Parsaeefard, Ahmad R. Sharafat, Mihaela va...
RTCSA
2008
IEEE
14 years 3 months ago
Real-Time Communications Over Cluster-Tree Sensor Networks with Mobile Sink Behaviour
· Modelling the fundamental performance limits of Wireless Sensor Networks (WSNs) is of paramount importance to understand the behaviour of WSN under worst-case conditions and to...
Petr Jurcík, Ricardo Severino, Anis Koubaa,...
GRID
2007
Springer
14 years 2 months ago
Log summarization and anomaly detection for troubleshooting distributed systems
— Today’s system monitoring tools are capable of detecting system failures such as host failures, OS errors, and network partitions in near-real time. Unfortunately, the same c...
Dan Gunter, Brian Tierney, Aaron Brown, D. Martin ...