Motivated by Lagrangian simulation of elastic deformation, we propose a new tetrahedral mesh generation algorithm that produces both high quality elements and a mesh that is well ...
Neil Molino, Robert Bridson, Joseph Teran, Ronald ...
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Recent advances in 3D graphics technologies have led to an increasing use of processing techniques on 3D meshes, such as filtering, compression, watermarking, simplification, defor...
We present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes with singularities, which occur very frequently in the real-world. Most efficient polygon...