This paper addresses the problem of 3D reconstruction from a set of viewpoints on a short baseline. Its main contribution is the development of a robust algorithm which can extrac...
Maintaining and extending large thesauri is an important challenge facing digital libraries and IT businesses alike. In this paper we describe a method building on and extending ex...
Robert Meusel, Mathias Niepert, Kai Eckert, Heiner...
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
We present a new algorithm for rendering silhouette outlines of 3D polygonal meshes with stylized strokes. Rather than use silhouette edges of the model directly as the basis for ...
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...