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CCCG
2008
13 years 9 months ago
An Efficient Query Structure for Mesh Refinement
We are interested in the following mesh refinement problem: given an input set of points P in Rd , we would like to produce a good-quality triangulation by adding new points in P....
Benoît Hudson, Duru Türkoglu
ICIP
2009
IEEE
14 years 8 months ago
Sparsity And Morphological Diversity For Hyperspectral Data Analysis
Recently morphological diversity and sparsity have emerged as new and effective sources of diversity for Blind Source Separation. Based on these new concepts, novel methods such a...
CVPR
2008
IEEE
14 years 9 months ago
Dense 3D motion capture from synchronized video streams
Abstract: This paper proposes a novel approach to nonrigid, markerless motion capture from synchronized video streams acquired by calibrated cameras. The instantaneous geometry of ...
Yasutaka Furukawa, Jean Ponce
GRAPP
2008
13 years 9 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
CGF
2000
96views more  CGF 2000»
13 years 7 months ago
An interactive approach to point cloud triangulation
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Leif Kobbelt, Mario Botsch