We are interested in the following mesh refinement problem: given an input set of points P in Rd , we would like to produce a good-quality triangulation by adding new points in P....
Recently morphological diversity and sparsity have emerged as new and effective sources of diversity for Blind Source Separation. Based on these new concepts, novel methods such a...
Abstract: This paper proposes a novel approach to nonrigid, markerless motion capture from synchronized video streams acquired by calibrated cameras. The instantaneous geometry of ...
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...