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DIGRA
2005
Springer
14 years 1 months ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
ICC
2007
IEEE
173views Communications» more  ICC 2007»
14 years 2 months ago
Using Incompletely Cooperative Game Theory in Mobile Ad Hoc Networks
—Recently, game theory becomes a useful and powerful tool to research mobile ad hoc networks (MANETs). Wireless LANs (WLANs) can work under both infrastructure and ad hoc modes, ...
Liqiang Zhao, Jie Zhang, Kun Yang, Hailin Zhang
ACMACE
2008
ACM
13 years 9 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
VTC
2007
IEEE
14 years 1 months ago
Efficient Simulation of Mobile-To-Mobile Rayleigh Fading using Gaussian Quadrature
—The Gaussian quadrature rules (GQRs) are used to construct a wireless fading simulator based on the popular sum of sinusoids (SoS) method. The general statistics of the proposed...
Kevin C. Borries, Daniel D. Stancil
INFOCOM
2012
IEEE
11 years 10 months ago
Spectrum management and power allocation in MIMO cognitive networks
Cognitive radio (CR) techniques improve the spectrum utilization by exploiting temporarily-free frequency bands (i.e., in the time domain). The spectrum utilization can be boosted...
Diep N. Nguyen, Marwan Krunz