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IWEC
2010
13 years 11 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
ICRA
2010
IEEE
215views Robotics» more  ICRA 2010»
13 years 8 months ago
Moving game theoretical patrolling strategies from theory to practice: An USARSim simulation
— Game theoretical approaches have been recently used to develop patrolling strategies for mobile robots. The idea is that the patroller and the intruder play a game, whose outco...
Francesco Amigoni, Nicola Basilico, Nicola Gatti, ...
EDBT
2006
ACM
114views Database» more  EDBT 2006»
14 years 9 months ago
Resource Adaptive Periodicity Estimation of Streaming Data
Abstract. Streaming environments typically dictate incomplete or approximate algorithm execution, in order to cope with sudden surges in the data rate. Such limitations are even mo...
Michail Vlachos, Deepak S. Turaga, Philip S. Yu
ESA
2009
Springer
130views Algorithms» more  ESA 2009»
14 years 4 months ago
On the Performance of Approximate Equilibria in Congestion Games
We study the performance of approximate Nash equilibria for congestion games with polynomial latency functions. We consider how much the price of anarchy worsens and how much the ...
George Christodoulou, Elias Koutsoupias, Paul G. S...
INFOCOM
2009
IEEE
14 years 4 months ago
Spatial SINR Games Combining Base Station Placement and Mobile Association
—We study in this paper the question of determining locations of base stations (BSs) that may belong to the same or to competing service providers, taking into account the impact...
Eitan Altman, Anurag Kumar, Chandramani Kishore Si...