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WD
2010
13 years 7 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
SIGCOMM
2009
ACM
14 years 4 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
NETWORKING
2008
13 years 11 months ago
Evolutionary Power Control Games in Wireless Networks
In this paper, we apply evolutionary games to non-cooperative power control in wireless networks. Specifically, we focus our study in a power control in W-CDMA and WIMAX wireless s...
Eitan Altman, Rachid El Azouzi, Yezekael Hayel, Ha...
ETT
2000
70views Education» more  ETT 2000»
13 years 9 months ago
SS-MC-MA Systems with Pilot Symbol Aided Channel Estimation in the Asynchronous Uplink
Spread spectrum multi-carrier multiple access (SS-MC-MA) systems exploit in a similar manner as MC-CDMA systems the advantages of the diversity gain due to the spread spectrum tech...
Stefan Kaiser, Witold A. Krzymien, Khaled Fazel
CCS
2009
ACM
14 years 4 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...