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CORR
2007
Springer
117views Education» more  CORR 2007»
13 years 9 months ago
Non-atomic Games for Multi-User Systems
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...
Nicolas Bonneau, Mérouane Debbah, Eitan Alt...
ICCD
2000
IEEE
124views Hardware» more  ICCD 2000»
14 years 6 months ago
Processors for Mobile Applications
: Mobile processors form a large and very fast growing segment of semiconductor market. Although they are used in a great variety of embedded systems such as personal digital organ...
Farinaz Koushanfar, Miodrag Potkonjak, Vandana Pra...
MONET
1998
94views more  MONET 1998»
13 years 9 months ago
Hierarchically-Organized, Multihop Mobile Wireless Networks for Quality-of-Service Support
MMWN is a modular system of link- and network-layer algorithms that enables a multihop mobile wireless network to support distributed, real-time multimedia applications. In this pa...
Ram Ramanathan, Martha Steenstrup
JSAC
2007
80views more  JSAC 2007»
13 years 9 months ago
System Architecture and Cross-Layer Optimization of Video Broadcast over WiMAX
— Video broadcast and Mobile TV have received significant interests from both academia and industry recently. The emerging Mobile WiMAX (802.16e) is capable of providing high da...
Jianfeng Wang, Muthaiah Venkatachalam, Yuguang Fan...
CHI
2004
ACM
14 years 10 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...