Synchronization in distributed systems is expensive because, in general, threads must stall to obtain a lock or to operate on volatile data. Transactional memory, on the other hand...
We describe an approach to automatic parallelisation of programs written in Sieve C++ (Codeplay’s C++ extension), using the Sieve compiler and runtime system. In Sieve C++, the p...
Alastair F. Donaldson, Colin Riley, Anton Lokhmoto...
As multicore systems become the dominant mainstream computing technology, one of the most difficult challenges the industry faces is the software. Applications with large amounts ...
Hongtao Zhong, Mojtaba Mehrara, Steven A. Lieberma...
Software-based thread-level parallelization has been widely studied for exploiting data parallelism in purely computational loops to improve program performance on multiprocessors...
Although they have been the main server technology for many years, multiprocessors are undergoing a renaissance due to multi-core chips and the attractive scalability properties of...