While 3D seismic data become widespread and the data-sets get larger, the demand for automation to speed up the seismic interpretation process is increasing as well. However, the d...
Even after more than two decades of input devices development, many people still find the interaction with computers an uncomfortable experience. Efforts should be made to adapt c...
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of free...
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...