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IJCV
2008
242views more  IJCV 2008»
13 years 7 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
ICPR
2000
IEEE
14 years 8 months ago
Constructing Finite State Machines for Fast Gesture Recognition
This paper proposes an approach to 2D gesture recognition that models each gesture as a Finite State Machine (FSM) in spatial-temporal space. The model construction works in a sem...
Pengyu Hong, Thomas S. Huang, Matthew Turk
DAC
2001
ACM
14 years 8 months ago
Using Texture Mapping with Mipmapping to Render a VLSI Layout
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Jeff Solomon, Mark Horowitz
SIGMOD
2005
ACM
187views Database» more  SIGMOD 2005»
14 years 7 months ago
A Generic Framework for Monitoring Continuous Spatial Queries over Moving Objects
This paper proposes a generic framework for monitoring continuous spatial queries over moving objects. The framework distinguishes itself from existing work by being the first to ...
Haibo Hu, Jianliang Xu, Dik Lun Lee
ICST
2009
IEEE
14 years 2 months ago
Optimizing Generation of Object Graphs in Java PathFinder
Java PathFinder (JPF) is a popular model checker for Java programs. JPF was used to generate object graphs as test inputs for object-oriented programs. Specifically, JPF was used...
Milos Gligoric, Tihomir Gvero, Steven Lauterburg, ...