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» Speeding up gradient-based algorithms for sequential games
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ATAL
2010
Springer
13 years 12 months ago
Speeding up gradient-based algorithms for sequential games
Andrew Gilpin, Tuomas Sandholm
WINE
2007
Springer
166views Economy» more  WINE 2007»
14 years 5 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ï¬...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...
ICC
2009
IEEE
114views Communications» more  ICC 2009»
14 years 5 months ago
Distributed Gradient Based Gain Allocation for Coherent Multiuser AF Relaying Networks
—A set of distributed non-cooperating relay antennas is known to be capable of orthogonalizing multiple sourcedestination pairs in space by coherent amplify-and-forward (AF) rela...
Celal Esli, Jörg Wagner, Armin Wittneben
EOR
2010
116views more  EOR 2010»
13 years 11 months ago
Speeding up continuous GRASP
Continuous GRASP (C-GRASP) is a stochastic local search metaheuristic for finding cost-efficient solutions to continuous global optimization problems subject to box constraints (Hi...
Michael J. Hirsch, Panos M. Pardalos, Mauricio G. ...
TSMC
1998
97views more  TSMC 1998»
13 years 10 months ago
Parallel algorithms for modules of learning automata
— Parallel algorithms are presented for modules of learning automata with the objective of improving their speed of convergence without compromising accuracy. A general procedure...
M. A. L. Thathachar, M. T. Arvind