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ISCAS
2003
IEEE
85views Hardware» more  ISCAS 2003»
14 years 24 days ago
A robust global motion estimation scheme for sprite coding
A new global motion estimation technique for sprite coding is presented in this paper. The proposed system manages to accurately register frames to a sprite without referencing th...
Hoi-Kok Cheung, Wan-Chi Siu
UIST
1993
ACM
13 years 11 months ago
Animation: From Cartoons to the User Interface
: User interfaces are often based on static presentations, a model ill suited for conveying change. Consequently, events on the screen frequently startle and confuse users. Cartoon...
Bay-Wei Chang, David Ungar
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
13 years 11 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
ICPR
2010
IEEE
13 years 11 months ago
Video Based Palmprint Recognition
The ability to carry out biometric authentication using generic cameras can be extremely useful for a variety of applications, especially in mobile devices. Palmprint based authen...
Chhaya Methani, Anoop Namboodiri
ECCV
2010
Springer
13 years 10 months ago
Flexible Voxels for Motion-Aware Videography
Abstract. The goal of this work is to build video cameras whose spatial and temporal resolutions can be changed post-capture depending on the scene. Building such cameras is diffic...