We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of ...
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Human perception of material colors depends heavily on the nature of the light sources that are used for illumination. One and the same object can cause highly different color impr...
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
We propose a method to accurately measure the shape
of objects by suppressing the effect of indirect reflection caused by the interreflection
and subsurface scattering. We use a ...