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» Splatting indirect illumination
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RT
1995
Springer
13 years 11 months ago
A Framework for Global Illumination in Animated Environments
We describe a new framework for efficiently computing and storing global illumination effects for complex, animated environments. The new framework allows the rapid generation of ...
Jeffry Nimeroff, Julie Dorsey, Holly E. Rushmeier
CGF
2008
168views more  CGF 2008»
13 years 7 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
HVEI
2009
13 years 5 months ago
Color rendering indices in global illumination methods
Human perception of material colors depends heavily on the nature of the light sources that are used for illumination. One and the same object can cause highly different color impr...
David Geisler-Moroder, Arne Dür
SIGGRAPH
2000
ACM
14 years 2 days ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...

Publication
255views
15 years 2 months ago
3-D Shape Measurement Method with Modulated Slit Light Robust for Interreflection and Subsurface Scattering
We propose a method to accurately measure the shape of objects by suppressing the effect of indirect reflection caused by the interreflection and subsurface scattering. We use a ...
Tatsuhiko Furuse, Shinsaku Hiura, Kosuke Sato