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GRAPHICSINTERFACE
2007
13 years 11 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme
VMV
2007
178views Visualization» more  VMV 2007»
13 years 11 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor
ATAL
2010
Springer
13 years 11 months ago
AgentC: agent-based testbed for adversarial modeling and reasoning in the maritime domain
We present an agent-based system for modeling, analyzing and reasoning in the maritime domain with the emphasis on detecting, anticipating and preventing illegitimate activities, ...
Michal Jakob, Ondrej Vanek, Stepán Urban, P...
CORR
2010
Springer
94views Education» more  CORR 2010»
13 years 10 months ago
Unidirectional Error Correcting Codes for Memory Systems: A Comparative Study
In order to achieve fault tolerance, highly reliable system often require the ability to detect errors as soon as they occur and prevent the speared of erroneous information throu...
Muzhir Al-Ani, Qeethara Al-Shayea
ML
1998
ACM
136views Machine Learning» more  ML 1998»
13 years 9 months ago
Co-Evolution in the Successful Learning of Backgammon Strategy
Following Tesauro’s work on TD-Gammon, we used a 4000 parameter feed-forward neural network to develop a competitive backgammon evaluation function. Play proceeds by a roll of t...
Jordan B. Pollack, Alan D. Blair