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» Stable concurrent synchronization in dynamic system networks
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VRST
2004
ACM
14 years 1 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
LCN
2007
IEEE
14 years 1 months ago
Lightpath Reconfiguration in Regional IP-over-WDM Networks by a Centralized Control System
—Lightpath reconfiguration performance has been evaluated experimentally for regional IP-over-WDM network applications, making the network scalable and stable when traffic change...
Yutaka Katsuyama, Michio Hashimoto, Keiji Nishikaw...
ISPDC
2003
IEEE
14 years 28 days ago
Lightweight Logging and Recovery for Distributed Shared Memory over Virtual Interface Architecture
As software Distributed Shared Memory(DSM) systems become attractive on larger clusters, the focus of attention moves toward improving the reliability of systems. In this paper, w...
Soyeon Park, Youngjae Kim, Seung Ryoul Maeng
CLUSTER
2007
IEEE
13 years 11 months ago
Identifying energy-efficient concurrency levels using machine learning
Abstract-- Multicore microprocessors have been largely motivated by the diminishing returns in performance and the increased power consumption of single-threaded ILP microprocessor...
Matthew Curtis-Maury, Karan Singh, Sally A. McKee,...
DANCE
2002
IEEE
14 years 19 days ago
Developing Dynamic Security Policies
In this paper we define and provide a general construction for a class of policies we call dynamic policies. In most existing systems, policies are implemented and enforced by ch...
Prasad Naldurg, Roy H. Campbell, M. Dennis Mickuna...