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IROS
2007
IEEE
171views Robotics» more  IROS 2007»
14 years 1 months ago
Learning full-body motions from monocular vision: dynamic imitation in a humanoid robot
— In an effort to ease the burden of programming motor commands for humanoid robots, a computer vision technique is developed for converting a monocular video sequence of human p...
Jeffrey B. Cole, David B. Grimes, Rajesh P. N. Rao
CGF
1998
213views more  CGF 1998»
13 years 6 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICIP
2010
IEEE
13 years 4 months ago
Implicit Motion-Shape Model: A generic approach for action matching
We develop a robust technique to find similar matches of human actions in video. Given a query video, Motion History Images (MHI) are constructed for consecutive keyframes. This i...
Tuan Hue Thi, Li Cheng, Jian Zhang, Li Wang
ECCV
2008
Springer
14 years 8 months ago
View Synthesis for Recognizing Unseen Poses of Object Classes
Abstract. An important task in object recognition is to enable algorithms to categorize objects under arbitrary poses in a cluttered 3D world. A recent paper by Savarese & Fei-...
Silvio Savarese, Fei-Fei Li 0002
MASSDATA
2007
Springer
14 years 1 months ago
A General Approach to Shape Characterization for Biomedical Problems
Abstract. In this paper, we present a general approach to shape characterization and deformation analysis of 2D/3D deformable visual objects. In particular, we define a reference ...
Davide Moroni, Petra Perner, Ovidio Salvetti