— In an effort to ease the burden of programming motor commands for humanoid robots, a computer vision technique is developed for converting a monocular video sequence of human p...
Jeffrey B. Cole, David B. Grimes, Rajesh P. N. Rao
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We develop a robust technique to find similar matches of human actions in video. Given a query video, Motion History Images (MHI) are constructed for consecutive keyframes. This i...
Abstract. An important task in object recognition is to enable algorithms to categorize objects under arbitrary poses in a cluttered 3D world. A recent paper by Savarese & Fei-...
Abstract. In this paper, we present a general approach to shape characterization and deformation analysis of 2D/3D deformable visual objects. In particular, we define a reference ...