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» Standardization of Game Based Learning Design
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AIIDE
2008
13 years 10 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck
JUCS
2007
97views more  JUCS 2007»
13 years 7 months ago
A Framework for the Conceptualization of Approaches to "Create-by-Reuse" of Learning Design Solutions
: IMS Learning Design (IMS LD) is an interoperable and standardized language that enables the computational representation of Units of Learning (UoLs). However, its adoption and ex...
Davinia Hernández Leo, Andreas Harrer, Juan...
AIEDAM
1998
87views more  AIEDAM 1998»
13 years 7 months ago
Learning to set up numerical optimizations of engineering designs
Gradient-based numerical optimization of complex engineering designs offers the promise of rapidly producing better designs. However, such methods generally assume that the object...
Mark Schwabacher, Thomas Ellman, Haym Hirsh
ECTEL
2007
Springer
14 years 1 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 1 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...