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» Standardization of Game Based Learning Design
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BMVC
2010
13 years 2 months ago
Saliency Segmentation based on Learning and Graph Cut Refinement
Saliency detection is a well researched problem in computer vision. In previous work, most of the effort is spent on manually devising a saliency measure. Instead we propose a sim...
Paria Mehrani, Olga Veksler
ILP
2003
Springer
14 years 22 days ago
Graph Kernels and Gaussian Processes for Relational Reinforcement Learning
RRL is a relational reinforcement learning system based on Q-learning in relational state-action spaces. It aims to enable agents to learn how to act in an environment that has no ...
Thomas Gärtner, Kurt Driessens, Jan Ramon
ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
14 years 1 months ago
Swarm Coordination for Pursuit Evasion Games using Sensor Networks
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sen...
Luca Schenato, Songhwai Oh, Shankar Sastry, Prasan...
EUROMICRO
2000
IEEE
13 years 12 months ago
Distributed Virtual Learning Environment: A Web-Based Approach
In this paper, we present a web-based Distributed Virtual Learning Environment (DVLE) that could be used as a sophisticated tool for distance education and collaboration between t...
Christos Bouras, Alexandros Philopoulos
EWCBR
2008
Springer
13 years 9 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...