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» Standardization of Game Based Learning Design
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JVA
2006
IEEE
14 years 1 months ago
Describing and Researching of Learning Resources with Ontology Model
In this paper, we will introduce to describe learning resources by using ontology model based on metadata of learning standard as Sharable Content Object Reference Model (SCORM) a...
S. Niwattanakul, M. Eboueya, D. Lillis
ASPDAC
2004
ACM
169views Hardware» more  ASPDAC 2004»
14 years 1 months ago
Design of real-time VGA 3-D image sensor using mixed-signal techniques
— We have developed the first real-time 3-D image sensor with VGA pixel resolution using mixed-signal techniques to achieve high-speed and high-accuracy range calculation based ...
Yusuke Oike, Makoto Ikeda, Kunihiro Asada
KDD
2004
ACM
196views Data Mining» more  KDD 2004»
14 years 8 months ago
Adversarial classification
Essentially all data mining algorithms assume that the datagenerating process is independent of the data miner's activities. However, in many domains, including spam detectio...
Nilesh N. Dalvi, Pedro Domingos, Mausam, Sumit K. ...
WETICE
2000
IEEE
13 years 12 months ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
IJET
2007
121views more  IJET 2007»
13 years 7 months ago
A Technology Based Program That Matches Enrichment Resources With Student Strengths
Remarkable advances in instructional communication technology (ICT) have now made is possible to provide high levels of enrichment and the kinds of curricular differentiation that...
Joseph S. Renzulli, Sally M. Reis