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» Standardization of Game Based Learning Design
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CODES
2008
IEEE
13 years 9 months ago
Performance debugging of Esterel specifications
Synchronous languages like Esterel have been widely adopted for designing reactive systems in safety-critical domains such as avionics. Specifications written in Esterel are based...
Lei Ju, Bach Khoa Huynh, Abhik Roychoudhury, Samar...
EMNLP
2008
13 years 9 months ago
Cheap and Fast - But is it Good? Evaluating Non-Expert Annotations for Natural Language Tasks
Human linguistic annotation is crucial for many natural language processing tasks but can be expensive and time-consuming. We explore the use of Amazon's Mechanical Turk syst...
Rion Snow, Brendan O'Connor, Daniel Jurafsky, Andr...
NIPS
2007
13 years 9 months ago
On Ranking in Survival Analysis: Bounds on the Concordance Index
In this paper, we show that classical survival analysis involving censored data can naturally be cast as a ranking problem. The concordance index (CI), which quantifies the quali...
Vikas C. Raykar, Harald Steck, Balaji Krishnapuram...
STOC
2004
ACM
158views Algorithms» more  STOC 2004»
14 years 7 months ago
Collective asynchronous reading with polylogarithmic worst-case overhead
The Collect problem for an asynchronous shared-memory system has the objective for the processors to learn all values of a collection of shared registers, while minimizing the tot...
Bogdan S. Chlebus, Dariusz R. Kowalski, Alexander ...
MIR
2005
ACM
133views Multimedia» more  MIR 2005»
14 years 1 months ago
Probabilistic web image gathering
We propose a new method for automated large scale gathering of Web images relevant to specified concepts. Our main goal is to build a knowledge base associated with as many conce...
Keiji Yanai, Kobus Barnard