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NIPS
2001
13 years 8 months ago
Switch Packet Arbitration via Queue-Learning
In packet switches, packets queue at switch inputs and contend for outputs. The contention arbitration policy directly affects switch performance. The best policy depends on the c...
Timothy X. Brown
AIIDE
2009
13 years 8 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
AIMSA
2006
Springer
13 years 11 months ago
Machine Learning for Spoken Dialogue Management: An Experiment with Speech-Based Database Querying
Although speech and language processing techniques achieved a relative maturity during the last decade, designing a spoken dialogue system is still a tailoring task because of the ...
Olivier Pietquin
NIPS
2008
13 years 9 months ago
Optimization on a Budget: A Reinforcement Learning Approach
Many popular optimization algorithms, like the Levenberg-Marquardt algorithm (LMA), use heuristic-based "controllers" that modulate the behavior of the optimizer during ...
Paul Ruvolo, Ian R. Fasel, Javier R. Movellan
ICAC
2008
IEEE
14 years 1 months ago
Utility-Based Reinforcement Learning for Reactive Grids
—Large scale production grids are an important case for autonomic computing. They follow a mutualization paradigm: decision-making (human or automatic) is distributed and largely...
Julien Perez, Cécile Germain-Renaud, Bal&aa...