It is known that five points in 3 generically determine a finite number of cylinders containing those points. We discuss ways in which it can be shown that the generic (complex) nu...
Object representation and reasoning in vector based geographic information systems (GIS) is based on Euclidean geometry. Euclidean geometry is built upon Euclid's first postu...
This paper describes a new and simple method of recovering the geometry of uncalibrated circular motion or single axis motion using a minimal data set of 2 points in 4 images. Thi...
We describe techniques to establish local frames over point-sampled manifold surfaces. The tangential alignment of local frames is determined using a wave front algorithm starting...
This paper proposes a novel hypergraph skeletal representation for 3D shape based on a formal derivation of the generic structure of its medial axis. By classifying each skeletal ...