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CVPR
2004
IEEE
15 years 1 months ago
Estimating Illumination Direction from Textured Images
We study the problem of estimating the illuminant's direction from images of textured surfaces. Given an isotropic, Gaussian random surface with constant albedo, Koenderink an...
Manik Varma, Andrew Zisserman
3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
14 years 2 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
CG
2008
Springer
13 years 11 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
ECCV
2008
Springer
15 years 27 days ago
Texture-Consistent Shadow Removal
This paper presents an approach to shadow removal that preserves texture consistency between the original shadow and lit area. Illumination reduction in the shadow area not only da...
Feng Liu, Michael Gleicher