A new concept and algorithm are presented for noniterative robust estimation of piecewise smooth curves of maximal edge strength in small image windows – typically ¢¡£ to...
We present a new method that utilizes path coherence to accelerate walkthroughs of geometrically complex static scenes. As a preprocessing step, our method constructs a BSP-tree t...
Jonathan Shade, Dani Lischinski, David Salesin, To...
The effect of reflection and transparency is superimposed in many real world scenes, which is caused by glass-like shiny and transparent materials. The presence of such incidental ...
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
We present an image-based rendering technique to accelerate surfaces rendering from volume data. We cache the fully volume rendered image (called keyview) and use it to generate n...