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» Steganalyzing Texture Images
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EGH
2011
Springer
12 years 7 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
SIGGRAPH
2003
ACM
14 years 29 days ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
CGF
1999
153views more  CGF 1999»
13 years 7 months ago
Comprehensive Halftoning of 3D Scenes
The display of images on binary output hardware requires a halftoning step. Conventional halftoning algorithms approximate image values independently from the image content and of...
Oleg Veryovka, John W. Buchanan
MM
1994
ACM
143views Multimedia» more  MM 1994»
13 years 11 months ago
Quad-Tree Segmentation for Texture-Based Image Query
In this paper we propose a technique for segmenting images by texture content with application to indexing images in a large image database. Using a quad-tree decomposition, textu...
Jonathan M. Smith, Shih-Fu Chang
ACST
2006
13 years 9 months ago
A novel algorithm for synthesizing directional temporal texture animation
In this paper, we propose a novel algorithm for directional temporal texture synthesis. The generated temporal textures can move in any user-specified direction at run time, while...
Chao-Hung Lai, Jiunn-Lin Wu