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VISSYM
2004
13 years 11 months ago
Illustrating Surfaces in Volume
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
Xiaoru Yuan, Baoquan Chen
WSCG
2004
199views more  WSCG 2004»
13 years 11 months ago
Expressive Volume Rendering
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
Penny Rheingans
IJCV
2008
173views more  IJCV 2008»
13 years 10 months ago
Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation
We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches be...
Julien Pilet, Vincent Lepetit, Pascal Fua
CGF
2005
149views more  CGF 2005»
13 years 10 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
CGF
2004
106views more  CGF 2004»
13 years 10 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...