In this paper we consider the problem of reconstructing the 3D position and surface normal of points on an unknown, arbitrarily-shaped refractive surface. We show that two viewpoi...
Depth from Focus (DFF) and Depth from Defocus (DFD) methods are theoretically unified with the geometric triangulation principle. Fundamentally, the depth sensitivities of DFF and ...
Most 3D reconstruction solutions focus on surfaces, and there has not been much research attention paid to the problem of reconstructing 3D scenes made up of large numbers of part...
A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been c...
This paper presents a complete solution to estimating a scene’s 3D geometry and appearance from multiple 2D images by using a statistical inverse ray tracing method. Instead of ...