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MVA
1992
13 years 9 months ago
A Hierarchical Determination of Optimal Camera and Light-Source Positions for Model-Based Recognition
component of the reflection has been considered (2, This paper propose a hierarchical design method of camera and light-source positioning for model based vision. In this method, f...
Shinichiro Gomi, Koichiro Deguchi
CVPR
2003
IEEE
14 years 9 months ago
Shape and Materials by Example: A Photometric Stereo Approach
This paper presents a technique for computing the geometry of objects with general reflectance properties from images. For surfaces with varying material properties, a full segmen...
Aaron Hertzmann, Steven M. Seitz
CVPR
2000
IEEE
14 years 9 months ago
Variable Albedo Surface Reconstruction from Stereo and Shape from Shading
We presen t a multiview method for the computation of object shape and re ectance characteristics based on the integration of shape from shading (SFS) and stereo, for nonconstan t...
Dimitris Samaras, Dimitris N. Metaxas, Pascal Fua,...
CRV
2006
IEEE
176views Robotics» more  CRV 2006»
13 years 9 months ago
Stereo Retinex
The retinex algorithm for lightness and color constancy is extended to include 3-dimensional spatial information reconstructed from a stereo image. A key aspect of traditional ret...
Weihua Xiong, Brian V. Funt
ICCV
2003
IEEE
14 years 9 months ago
Multiple-cue Illumination Estimation in Textured Scenes
In this paper, we present a method that integrates cues from shading, shadow and specular reflections for estimating directional illumination in a textured scene. Texture poses a ...
Yuanzhen Li, Stephen Lin, Hanqing Lu, Heung-Yeung ...