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EPIA
2005
Springer
14 years 2 months ago
Intentions and Strategies in Game-Like Scenarios
In this paper, we investigate the link between logics of games and “mentalistic” logics of rational agency, in which agents are characterized in terms of attitudes such as beli...
Wojciech Jamroga, Wiebe van der Hoek, Michael Wool...
CDC
2009
IEEE
147views Control Systems» more  CDC 2009»
13 years 6 months ago
A probabilistic approach for control of a stochastic system from LTL specifications
We consider the problem of controlling a continuous-time linear stochastic system from a specification given as a Linear Temporal Logic (LTL) formula over a set of linear predicate...
Morteza Lahijanian, Sean B. Andersson, Calin Belta
ICRA
2005
IEEE
111views Robotics» more  ICRA 2005»
14 years 2 months ago
Game Theoretic Control for Robot Teams
— In the real world, noisy sensors and limited communication make it difficult for robot teams to coordinate in tightly coupled tasks. Team members cannot simply apply single-ro...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
IJCAI
2001
13 years 10 months ago
R-MAX - A General Polynomial Time Algorithm for Near-Optimal Reinforcement Learning
R-max is a very simple model-based reinforcement learning algorithm which can attain near-optimal average reward in polynomial time. In R-max, the agent always maintains a complet...
Ronen I. Brafman, Moshe Tennenholtz
ATAL
2010
Springer
13 years 10 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham