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IJMMS
2007
114views more  IJMMS 2007»
13 years 7 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins
CEC
2009
IEEE
14 years 2 months ago
Evolution of cooperation on different pairs of interaction and replacement networks with various intensity of selection
— There are various discussions on the evolution of cooperation on different pairs of interaction network for playing games and the replacement network for imitation of strategie...
Reiji Suzuki, Takaya Arita
COLT
2003
Springer
14 years 1 months ago
On-Line Learning with Imperfect Monitoring
We study on-line play of repeated matrix games in which the observations of past actions of the other player and the obtained reward are partial and stochastic. We define the Part...
Shie Mannor, Nahum Shimkin
CDC
2009
IEEE
131views Control Systems» more  CDC 2009»
14 years 14 days ago
An algebraic approach for the NCE principle with massive subpopulations
— We study large population stochastic dynamic games where each agent receives influences from multi-classes of agents according to intra- and inter-subpopulation cost coupling....
Minyi Huang
AAAI
2006
13 years 9 months ago
Point-based Dynamic Programming for DEC-POMDPs
We introduce point-based dynamic programming (DP) for decentralized partially observable Markov decision processes (DEC-POMDPs), a new discrete DP algorithm for planning strategie...
Daniel Szer, François Charpillet