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» Stop-motion prototyping for tangible interfaces
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CHI
2010
ACM
14 years 2 months ago
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-...
TEI
2010
ACM
125views Hardware» more  TEI 2010»
14 years 2 months ago
FlyEye: grasp-sensitive surfaces using optical fiber
This paper presents a method for prototyping grasp-sensitive surfaces using optical fibers. In this system one end of a fiber bundle is attached to an image sensor. The other en...
Raphael Wimmer
TEI
2010
ACM
135views Hardware» more  TEI 2010»
14 years 2 months ago
Hands and fingers: a mobile platform for a person-centric network of computational objects
We describe a practical vision of ubiquitous computing with tangible interfaces, that orbits around an individual and is mediated by his or her personal consumer electronic device...
John Kestner, Henry Holtzman
ISMAR
2003
IEEE
14 years 21 days ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
CHI
2005
ACM
14 years 7 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...