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» Stop-motion prototyping for tangible interfaces
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TEDU
2011
163views Education» more  TEDU 2011»
13 years 2 months ago
Tangible Interfaces to Digital Connections, Centralized versus Decentralized
In the era of distributed digital media, technology is moving to the background and interoperability between devices increases. The handles for users to explore, make and break con...
Matthijs Kwak, Gerrit Niezen, Bram van der Vlist, ...
ACMIDC
2010
13 years 11 months ago
TeddIR: tangible information retrieval for children
Despite several efforts to make search engines more childfriendly, children still have trouble using systems that require keyboard input. We present TeddIR: a system using a tangi...
Michel Jansen, Wim Bos, Paul E. van der Vet, Theo ...
PUC
2007
173views more  PUC 2007»
13 years 7 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala
WSCG
2003
207views more  WSCG 2003»
13 years 8 months ago
Development of a Flexible Augmented Prototyping System
In designing physical objects, tangible models play an important part. Recent advances in augmented reality displays show new directions to support this field of prototyping. This...
Jouke C. Verlinden, A. de Smit, Aernout W. J. Peet...
CHI
2011
ACM
12 years 11 months ago
Investigating Phicon feedback in non-visual tangible user interfaces
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
David K. McGookin, Stephen A. Brewster