In the era of distributed digital media, technology is moving to the background and interoperability between devices increases. The handles for users to explore, make and break con...
Matthijs Kwak, Gerrit Niezen, Bram van der Vlist, ...
Despite several efforts to make search engines more childfriendly, children still have trouble using systems that require keyboard input. We present TeddIR: a system using a tangi...
Michel Jansen, Wim Bos, Paul E. van der Vet, Theo ...
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
In designing physical objects, tangible models play an important part. Recent advances in augmented reality displays show new directions to support this field of prototyping. This...
Jouke C. Verlinden, A. de Smit, Aernout W. J. Peet...
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...