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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 9 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
AGS
2009
Springer
14 years 2 months ago
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasc...
HYBRID
2007
Springer
13 years 11 months ago
Distributed Hybrid Control for Multiple-Pursuer Multiple-Evader Games
Multiple-pursuer multiple-evader games raise fundamental and novel problems in control theory and robotics. In this paper, we propose a distributed solution to this problem that si...
Michael M. Zavlanos, George J. Pappas
CEC
2007
IEEE
14 years 2 months ago
Multi-population competitive co-evolution of car racing controllers
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Julian Togelius, Peter Burrow, Simon M. Lucas
ATAL
2008
Springer
13 years 9 months ago
Stable cooperation in changing environments
This paper addresses the issue of emergence of robust cooperation among self-interested agents interacting in N-player social dilemma games. A series of graphs are created each ex...
Colm O'Riordan, Humphrey Sorensen