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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
AAAI
2007
13 years 10 months ago
Best-First AND/OR Search for Graphical Models
The paper presents and evaluates the power of best-first search over AND/OR search spaces in graphical models. The main virtue of the AND/OR representation is its sensitivity to ...
Radu Marinescu 0002, Rina Dechter
COLCOM
2008
IEEE
14 years 2 months ago
Incentive and Trust Issues in Assured Information Sharing
Assured information sharing among different organizations in a coalitional environment is an important first step in accomplishing many critical tasks. For example, different secur...
Ryan Layfield, Murat Kantarcioglu, Bhavani M. Thur...
IJNSEC
2008
119views more  IJNSEC 2008»
13 years 7 months ago
Pass-Go: A Proposal to Improve the Usability of Graphical Passwords
Inspired by an old Chinese game, Go, we have designed a new graphical password scheme, Pass-Go, in which a user selects intersections on a grid as a way to input a password. While...
Hai Tao, Carlisle Adams
CHI
2005
ACM
14 years 8 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...