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NETGAMES
2003
ACM
14 years 1 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
MOBIHOC
2007
ACM
14 years 7 months ago
Distributed opportunistic scheduling for ad-hoc communications: an optimal stopping approach
We consider distributed opportunistic scheduling (DOS) in wireless ad-hoc networks, where many links contend for the same channel using random access. In such networks, distribute...
Dong Zheng, Weiyan Ge, Junshan Zhang
GAMEON
2000
13 years 9 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
JACM
2006
93views more  JACM 2006»
13 years 7 months ago
Combining expert advice in reactive environments
"Experts algorithms" constitute a methodology for choosing actions repeatedly, when the rewards depend both on the choice of action and on the unknown current state of t...
Daniela Pucci de Farias, Nimrod Megiddo
IPPS
2006
IEEE
14 years 1 months ago
A framework to develop symbolic performance models of parallel applications
Performance and workload modeling has numerous uses at every stage of the high-end computing lifecycle: design, integration, procurement, installation and tuning. Despite the trem...
Sadaf R. Alam, Jeffrey S. Vetter