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» Strategy exploration in empirical games
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SEMCO
2007
IEEE
14 years 2 months ago
Exploring Concept Selection Strategies for Interactive Video Search
Ranked shot lists from 39 automated LSCOM-Lite concept classifiers are investigated with respect to 24 TRECVID 2006 topics. Selecting the best fitting concept or pair of concepts ...
Michael G. Christel, Alexander G. Hauptmann
RAS
2002
115views more  RAS 2002»
13 years 7 months ago
Performance evaluation and optimization of human control strategy
Modeling human control strategy (HCS) is becoming an increasingly popular paradigm in a number of different research areas, ranging from robotics and intelligent vehicle highway s...
Yangsheng Xu, Jingyan Song, Michael C. Nechyba, Ye...
HUC
2010
Springer
13 years 5 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
AAAI
2008
13 years 10 months ago
On-Line Case-Based Plan Adaptation for Real-Time Strategy Games
Traditional artificial intelligence techniques do not perform well in applications such as real-time strategy games because of the extensive search spaces which need to be explore...
Neha Sugandh, Santiago Ontañón, Ashw...
EXPERT
2002
103views more  EXPERT 2002»
13 years 7 months ago
How Qualitative Spatial Reasoning Can Improve Strategy Game AIs
Spatial reasoning is a major source of difficulties for strategy game AIs. We conjecture that qualitative spatial reasoning techniques can help overcome these difficulties. We bri...
Kenneth D. Forbus, James V. Mahoney, Kevin Dill