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RIAO
2004
13 years 10 months ago
Retrieving what's relevant in audio and video: statistics and linguistics in combination
We present some of the technology developed at StreamSage for indexing and retrieving audio/video data. A primary difficulty of this task is precise extraction of the passages rel...
Anthony Davis, Philip Rennert, Robert Rubinoff, Ti...
ICDCS
1995
IEEE
14 years 25 days ago
MASSIVE: A Distributed Virtual Reality System Incorporating Spatial Trading
MASSIVE is a distributed virtual reality system. It provides rich facilities to support user interaction and cooperation via text, audio and graphics media, and interaction is con...
Chris Greenhalgh, Steve Benford
COMSUR
2011
218views Hardware» more  COMSUR 2011»
12 years 9 months ago
A Survey and Analysis of Media Keying Techniques in the Session Initiation Protocol (SIP)
Abstract—Exchanging cryptographic keys to encrypt the media stream in the Session Initiation Protocol (SIP) has proven difficult. The challenge is to effectively exchange keys w...
Vijay K. Gurbani, Vladimir Kolesnikov
DSOM
1999
Springer
14 years 1 months ago
Virtual Active Networks - Safe and Flexible Environments for Customer-managed Services
Recent research has demonstrated the benefits of active networks: customized network services can easily be built and modified, packet streams can be processed inside the network...
Marcus Brunner, Rolf Stadler
ISQED
2009
IEEE
328views Hardware» more  ISQED 2009»
14 years 4 months ago
VLSI architectures of perceptual based video watermarking for real-time copyright protection
For effective digital rights management (DRM) of multimedia in the framework of embedded systems, both watermarking and cryptography are necessary. In this paper, we present a wat...
Saraju P. Mohanty, Elias Kougianos, Wei Cai, Manis...