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VISUALIZATION
1997
IEEE
14 years 19 days ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
SIGGRAPH
1999
ACM
14 years 22 days ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
VIIP
2001
13 years 9 months ago
Using Graphics Cards for Quantized FEM Computations
Graphics cards exercise increasingly more computing power and are highly optimized for high data transfer volumes. In contrast typical workstations perform badly when data exceeds...
Martin Rumpf, Robert Strzodka
EGH
2010
Springer
13 years 6 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
SIGMOD
2004
ACM
166views Database» more  SIGMOD 2004»
14 years 8 months ago
Fast Computation of Database Operations using Graphics Processors
We present new algorithms on commodity graphics processors to perform fast computation of several common database operations. Specifically, we consider operations such as conjunct...
Naga K. Govindaraju, Brandon Lloyd, Wei Wang 0010,...