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ISCAS
2002
IEEE
149views Hardware» more  ISCAS 2002»
14 years 1 months ago
Adaptive end-to-end optimization of mobile video streaming using QoS negotiation
Video streaming over wireless links is a non-trivial problem due to the large and frequent changes in the quality of the underlying radio channel combined with latency constraints...
Jacco R. Taal, Koen Langendoen, Arjen van der Scha...
RT
2001
Springer
14 years 26 days ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
PLDI
2012
ACM
11 years 11 months ago
Adaptive input-aware compilation for graphics engines
While graphics processing units (GPUs) provide low-cost and efficient platforms for accelerating high performance computations, the tedious process of performance tuning required...
Mehrzad Samadi, Amir Hormati, Mojtaba Mehrara, Jan...
DCC
2004
IEEE
14 years 8 months ago
On the Complexity of Rate-Distortion Optimal Streaming of Packetized Media
We consider the problem of rate-distortion optimal streaming of packetized media with sender-driven transmission over a single-QoS network using feedback and retransmissions. For ...
Martin Röder, Jean Cardinal, Raouf Hamzaoui
SI3D
2010
ACM
14 years 3 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...