Sciweavers

355 search results - page 14 / 71
» Streaming Geometric Optimization Using Graphics Hardware
Sort
View
CGF
2004
113views more  CGF 2004»
13 years 8 months ago
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...
Jirí Bittner, Michael Wimmer, Harald Piring...
ICCAD
2006
IEEE
96views Hardware» more  ICCAD 2006»
14 years 5 months ago
Loop pipelining for high-throughput stream computation using self-timed rings
We present a technique for increasing the throughput of stream processing architectures by removing the bottlenecks caused by loop structures. We implement loops as self-timed pip...
Gennette Gill, John Hansen, Montek Singh
DATE
2004
IEEE
153views Hardware» more  DATE 2004»
14 years 5 days ago
A Game Theoretic Approach to Low Energy Wireless Video Streaming
: This paper presents a dynamic energy management policy for a wireless video streaming system, consisting of a battery-powered client and a video server. The video quality in wire...
Ali Iranli, Kihwan Choi, Massoud Pedram
IPPS
2010
IEEE
13 years 6 months ago
Large neighborhood local search optimization on graphics processing units
Local search (LS) algorithms are among the most powerful techniques for solving computationally hard problems in combinatorial optimization. These algorithms could be viewed as &q...
Thé Van Luong, Nouredine Melab, El-Ghazali ...
ISPASS
2006
IEEE
14 years 2 months ago
Improved stride prefetching using extrinsic stream characteristics
Stride-based prefetching mechanisms exploit regular streams of memory accesses to hide memory latency. While these mechanisms are effective, they can be improved by studying the p...
Hassan Al-Sukhni, James Holt, Daniel A. Connors