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SI3D
2006
ACM
15 years 8 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
138
Voted
EUROGRAPHICS
2010
Eurographics
15 years 10 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
148
Voted
ICCV
2009
IEEE
16 years 7 months ago
A Probabilistic Framework for Partial Intrinsic Symmetries in Geometric Data
In this paper, we present a novel algorithm for partial intrinsic symmetry detection in 3D geometry. Unlike previous work, our algorithm is based on a conceptually simple and st...
Ruxandra Lasowski, Art Tevs, Hans-Peter Seidel, Mi...
117
Voted
ISMAR
2005
IEEE
15 years 7 months ago
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Recently, we have proposed a novel approach to generating augmented video streams. The output images are a non-photorealistic reproduction of the augmented environment. Special st...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
SIGMETRICS
2008
ACM
117views Hardware» more  SIGMETRICS 2008»
15 years 2 months ago
Epidemic live streaming: optimal performance trade-offs
Several peer-to-peer systems for live streaming have been recently deployed (e.g. CoolStreaming, PPLive, SopCast). These all rely on distributed, epidemic-style dissemination mech...
Thomas Bonald, Laurent Massoulié, Fabien Ma...