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IJVR
2006
166views more  IJVR 2006»
13 years 8 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
TC
2010
13 years 6 months ago
Network-on-Chip Hardware Accelerators for Biological Sequence Alignment
—The most pervasive compute operation carried out in almost all bioinformatics applications is pairwise sequence homology detection (or sequence alignment). Due to exponentially ...
Souradip Sarkar, Gaurav Ramesh Kulkarni, Partha Pr...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Printed Patterns for Enhanced Shape Perception of Papercraft Models
Papercraft models can serve as inexpensive prototypes in shape design applications. However, in making the models some geometric detail is necessarily lost, and artificial crease...
Su Xue, Xuejin Chen, Julie Dorsey, Holly Rushmeier
ICDE
2009
IEEE
150views Database» more  ICDE 2009»
14 years 10 months ago
Oracle Streams: A High Performance Implementation for Near Real Time Asynchronous Replication
We present the architectural design and recent performance optimizations of a state of the art commercial database replication technology provided in Oracle Streams. The underlying...
Lik Wong, Nimar S. Arora, Lei Gao, Thuvan Hoang, J...
CAPTECH
1998
Springer
14 years 21 days ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.