Sciweavers

355 search results - page 50 / 71
» Streaming Geometric Optimization Using Graphics Hardware
Sort
View
GRAPHICSINTERFACE
2008
13 years 8 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
SMI
2006
IEEE
112views Image Analysis» more  SMI 2006»
14 years 1 months ago
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Marco Attene, Bianca Falcidieno
COMPGEOM
2003
ACM
14 years 20 days ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
SGP
2007
13 years 9 months ago
Generalized surface flows for mesh processing
Geometric flows are ubiquitous in mesh processing. Curve and surface evolutions based on functional minimization have been used in the context of surface diffusion, denoising, sha...
Ilya Eckstein, Jean-Philippe Pons, Yiying Tong, C....
ISPD
2000
ACM
113views Hardware» more  ISPD 2000»
13 years 11 months ago
Floorplan area minimization using Lagrangian relaxation
modules can be handled in constraint graphs efficiently. This Floorplan area minimization is an important problem because many modules have shape flexibilities during the floorplan...
Fung Yu Young, Chris C. N. Chu, W. S. Luk, Y. C. W...