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» Streaming Geometric Optimization Using Graphics Hardware
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SIGGRAPH
2010
ACM
13 years 12 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
COMGEO
1999
ACM
13 years 7 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
VRCAI
2006
ACM
14 years 1 months ago
Erasing, digging and clipping in volumetric datasets with one or two hands
Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization te...
Rafael Huff, Carlos A. Dietrich, Luciana Porcher N...
VRCAI
2004
ACM
14 years 24 days ago
A novel approach to extract triangle strips for iso-surfaces in volumes
The Marching Cubes (MC) algorithm is a popular approach to extract iso-surfaces from volumetric data. This approach extracts triangles from the volume data for a specific iso-valu...
Jagannathan Lakshmipathy, Wieslaw L. Nowinski, Eri...
DAC
2009
ACM
14 years 8 months ago
Event-driven gate-level simulation with GP-GPUs
Logic simulation is a critical component of the design tool flow in modern hardware development efforts. It is used widely ? from high-level descriptions down to gate-level ones ?...
Debapriya Chatterjee, Andrew DeOrio, Valeria Berta...