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TOG
2008
88views more  TOG 2008»
13 years 8 months ago
Interaction patches for multi-character animation
We propose a data-driven approach to automatically generate a scene where tens to hundreds of characters densely interact with each other. During off-line processing, the close in...
Hubert P. H. Shum, Taku Komura, Masashi Shiraishi,...
HPCN
1997
Springer
14 years 25 days ago
Parallel Solution of Irregular, Sparse Matrix Problems Using High Performance Fortran
For regular, sparse, linear systems, like those derived from regular grids, using High Performance Fortran (HPF) for iterative solvers is straightforward. However, for irregular ma...
Eric de Sturler, Damian Loher
ACSC
2003
IEEE
14 years 2 months ago
Context-Sensitive Mobile Database Summarisation
In mobile computing environments, as a result of the reduced capacity of local storage, it is commonly not feasible to replicate entire datasets on each mobile unit. In addition, ...
Darin Chan, John F. Roddick
DEXAW
2005
IEEE
151views Database» more  DEXAW 2005»
14 years 2 months ago
An Overlay Network for Resource Discovery in Grids
As Grids try to achieve optimal and balanced utilization of unused resources in a distributed system, fast and efficient discovery of resource states is a key requirement. For sm...
Manfred Hauswirth, Roman Schmidt
PPSN
1994
Springer
14 years 22 days ago
RPL2: A Language and Parallel Framework for Evolutionary Computing
The Reproductive Plan Language 2 (RPL2) is an extensible interpreted language for writing and using evolutionary computing programs. It supports arbitrary genetic representations,...
Patrick D. Surry, Nicholas J. Radcliffe