Real-time systems are often designed using preemptive scheduling to guarantee the execution of high priority tasks. For multiple reasons there is a great interest in exploring non...
Abstract. Properties of programs can be formulated using various techdataflow analysis, abstract interpretation and type-like inference systems. This paper reconstructs strictness...
This paper is a comparative study of game-theoretic solution concepts in strictly competitive multiagent scenarios, as commonly encountered in the context of parlor games, competi...
Felix Brandt, Felix A. Fischer, Paul Harrenstein, ...
Service oriented computing is an accepted architectural style for developing large, distributed software systems. A particular promise of such architectures is service orchestrati...
Philip Mayer, Andreas Schroeder, Sebastian S. Baue...
Abstract. In this paper we integrate colour, texture, and motion into a segmentation process. The segmentation consists of two steps, which both combine the given information: a pr...